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Congratulations to Tom Hamilton for winning ‘Young Designer of the Year’

PDD is delighted to announce that Tom Hamilton, Consultant – Technical Design, has been awarded the Young Designer of the Year at the Plastics Industry Awards 2014 for his Zebro Leg Split design.

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Links from the studio: A shopping centre full of sheep

There are a few things essential to all living things on this planet; food, water, oxygen and sunlight. As our world becomes increasingly populated, the demand put on the amount of land and natural resources needed to produce the food we eat has intensified. But what would happen if we could manufacture these basic life giving essentials in a shopping centre?

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Top 5 takeaways from IFA

IFA, Berlin – one of the biggest technology shows in the heart of Germany’s capital, sees thousands of people gathered to witness the latest products and innovations in consumer electronics and home appliances. Vass was at the show and describes here, 5 key home appliance products we could be seeing in people’s homes very soon.

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Links from the studio: The hacked home

The connected home is becoming more and more of a reality as hordes of devices and services continue to flood the market. Want your heating to know your schedule and kick in when you’re exactly 10 minutes away from home – there is a device for that. Want milk ordered for you before you even realise you’re about to run out – there’s a device for that. Want your grass watered for you based on the changing weather – there’s a device for that too!

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PDD features in Design Magazine

PDD’s Heather McQuaid, Principal – Human-Centred Design and Vicky Hong, Business Development Manager (China), talk to Design Magazine about our Human-Centred Design approach for innovation, following the workshop PDD facilitated in IXDC 2014 Beijing.

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Taming Complexity in the Operating Room

Modern hospitals are often hectic and complex environments. In this knowledge piece, Fabien Schmitt discusses how Human-Centred Design can be used to develop new products and services for the operating room – one of the most complex environments in the hospital – in order to “tame” this complexity and create safer and more user-friendly solutions.

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From kitchen to table highlights

Wow, we’re over half way through the year and it seems not so long ago that some of our team at PDD visited Ambiente (Frankfurt) and IHA Housewares (Chicago) to scout out the latest kitchen and table trends, as well as for the launch of our own collection for ZAK! Designs. So, well into the third quarter and in the midst of summer we’re taking a look back at some of the colourful and inspiring highlights!

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Links from the studio: How wearables can make technology more personable

Wearables have once more caused a stir in the studio; with always more potential but also unexpected (and sometimes questionable) applications being revealed every day. Wearables still need to come of age, but one thing is certain: they make technology ever more personal. Take Google’s ‘smart lens’ technology, released earlier this year, which could make wearables less about you interacting with a worn device and more about the worn device serving you, seamlessly blending with your life.

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Can you teach an old brain new tricks?

Heart failure, Stroke, Cancer, Dementia, Malaria, Bird Flu or even Ebola – take your pick from the latest challenges in world health. Each account of these relative pandemics sweeping societies across the globe allude to being your next arch enemy, ‘the one you need to watch out for’. At the time of writing this blog, five of the major newspapers featured health related headlines including ‘Dementia patients cut loose’, ‘500,000 denied cancer drug’, ‘Statins health risk’, and ‘Superbugs will send us to the dark ages’ – it is clear that health is high on the public radar.

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The why of wearables?

Catching up on my LinkedIn newsfeed, I see a link to a video entitled, “Smartwatches could be a perfect home for augmented reality.” As there are few really good applications for AR, and even fewer for smartwatches, I thought I’d see how the designers envisioned combining two questionable technologies.

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Headphones are the original wearable. PDD features in Fortune Magazine

Wearables are all the craze this year, but as the Apple acquisition of Beats shows us – the focus should be on headphones and not on the wrist. Marko Plevnik talks to Fortune Magazine on how the ‘original wearable’ has the potential to offer more than just a private music experience.

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Links from the studio-How to disappear

So the internet has been an important pillar in society for a few decades now, but as the NSA spying scandal showed all of us – our vulnerability online is not limited to cyber criminals. Over the last few months there have been a plethora of articles on how to erase your online self, exemplified through the European Court of Human Rights’ ruling on ‘the right to be forgotten’. After all, everything we do online these days is tracked and recorded, unless you solemnly use Snapchat that is.

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The craft of coffee – Part 2: Science and experimentation

The second part of our coffee series looks at how science and technology have allowed professional coffee makers to fully understand the volatile process of making the perfect cup of coffee, tuning machinery and techniques to get the best out of the coffee bean.

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Links from the studio – Wearable technology in healthcare

It has been a bumper month for interesting links here in the studio with the longer days no doubt adding to the teams thirst for knowledge. Beating back breakthrough stories such as the ‘FDA approves first mind controlled prosthetic arm’ and ‘The world’s first Braille phone’, the king of the hill last month for me was a reminder to the days of the popular BBC program Tomorrows World showcasing the forefronts in technology set to change the future, that often many years later appeared to fizzle out disappointingly.

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My Top 10 Vending Machines

A vending machine is quite an interesting thing, other than existing since the early 20th century and now being as universal as sliced bread, the future direction for these vendors is just as fascinating as the stuff they dispense. So, I’ve decided to share with you my choice of the top 10 vending machines, and discuss how the marriages of new technologies and ‘convenience’ are revolutionising our fast-moving tech-savvy consumer culture.

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The craft of coffee – Part 1: Experiences and people

Our appetite for coffee is staggering. The UK’s consumption, for example, is defying all odds, reaching a staggering £6.2bn turnover in 2013 = bucking most other retail trends in the same period. In this series of blog posts we will delve into the pinnacle of the industry – the world of craft, or specialty coffee, and outline some of the latest trends to understand what might (and how it might) be served in a high-street coffee shop near you soon.

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PDD features in TechRepublic: Wearables and fashion

Wearable devices are still trying to gain a solid foothold with consumers. The concept is already boring some, so PDD’s Simon Lamason talks to TechRepublic on what manufacturers can do to figure out how to appeal to the masses.

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‘Just around the Vend’ – Human Factors and Usability of Vending Machines

As a human factors and usability consultant I talk about usability a lot, unfortunately – but also understandably – most people do not share my enthusiasm; that is, until I apply it to something they find absolutely infuriating. This can range from tin openers to a local council website, whatever it may be it puts the problem in context. There’s one particular product that I find most people have a problem with, a product that irritates me so much that I will join in any conversation involving it. Admittedly there aren’t very many of these conversations, but they’re almost always focused on the criticism of usability; let’s see if you agree.

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Extreme immersion: Reliving the Zombie epidemic

Two years ago, the zombie industry was already worth $5billion but more recently, zombies have become more popular than ever before thanks to the likes of World War Z and the increasing popularity of The Walking Dead TV series. Their apocalyptical world has stimulated the imagination of many people, with the surprising use of gamification in a range of subjects and activities…including a real-life ‘survival’ game of tag in London.

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If your customers need help to understand; you should probably redesign to help

The complexity and frustrations of train tickets As a very frequent business traveler I’ve often wondered how I can fly long-haul with an e-ticket, but to travel by a train requires a stack of tickets. It doesn’t seem possible to buy ‘a return train ticket’ on a single piece of card? About two dozen cards […]

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MEET THE BLOGGERS

Tim Wooller Principal - Industrial Design View posts by Tim Wooller >
Vicky Hui Senior Consultant - Design & Research View posts by Vicky Hui >
Vicky Principal - Research View posts by Vicky >
Vass Business Development Director View posts by Vass >
Jamie Creative Director View posts by Jamie >
Hollie Principal – Human Factors & Research View posts by Hollie >
Graham Technical Director View posts by Graham >
Daisy Consultant – Research & Market Intelligence View posts by Daisy >
PDD @pddinnovation View posts by PDD >
Ivy Hong Kong Office Manager View posts by Ivy >

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